Game Profile
This page separates confirmed Roblox API facts from community research so players know which details are safe to cite.
Open Profile →Browse every major Heroes Battlegrounds wiki category and jump into structured Roblox game data.
Official Roblox metadata for Heroes Battlegrounds: place ID, universe ID, creator group, server size, and live-tracker metrics.
Explore → 1 ⚔ 22+ RosterThe Heroes Battlegrounds roster is built on My Hero Academia and Jujutsu Kaisen characters. Each entry includes side, access tier, and inspiration.
Explore → 2 ☠ 3 BossesThree documented bosses: The Prototype (drop-table pity system), Namu (60-90 min public cadence), and Dullahan (Pumpkin Moon Halloween event).
Explore → 3 ▦ PC/Mobile ControlsPC keybinds from the official Roblox listing, plus mobile and controller mapping cross-referenced from community guides.
Explore → 4 ⚔ Model CombatBlock, dash, downslam, ultimate, burst, and combo terminology used across the Heroes Battlegrounds wiki.
Explore → 5 ♙ 4 dashes MovementForward / side / back / recovery dashes and how to chain them into combos on Heroes Battlegrounds.
Explore → 6This page separates confirmed Roblox API facts from community research so players know which details are safe to cite.
Open Profile →The roster includes Heroes, Villains, Early Access characters, Private Server+ characters, and Boss NPCs. Mastered versions unlock at 100% mastery on the base character.
Open Roster →Boss kills are the largest single source of mastery in Heroes Battlegrounds. Use the Prototype Farm tool to plan private-server rotations.
Open Bosses →Roblox control layouts can vary by device and in-game settings; this page documents the practical input workflow and the official keybind list.
Open Controls →Heroes Battlegrounds fights resolve on M1 chains, dashes (Q), and Ultimate mode. Master the Recovery Dash to extend combos without punishment.
Open Combat →The Q-dash is the core mobility tool. Combine direction + Q for forward / side / back dashes; press Q while ragdolled for Recovery Dash.
Open Movement →